The Land of Glorious OpenGL Shader Cheese
May 25, 2012
On a related note to the false coloring sketches from the other day: I managed to get the normalmap.gdp shader from MeshLab to work in Processing Andres Colubri’s GLGraphics library to handle the shader. Thanks to Greg Borenstein for his sample code, which is available on GitHub.
Crimes against good taste may now commence.