The Land of Glorious OpenGL Shader Cheese

May 25, 2012

On a related note to the false coloring sketches from the other day: I managed to get the normalmap.gdp shader from MeshLab to work in Processing Andres Colubri’s GLGraphics library to handle the shader. Thanks to Greg Borenstein for his sample code, which is available on GitHub.

Crimes against good taste may now commence.

SphereGrower01Shader 0005ObjectFromCurves 0011ObjectFromCurves 0010ObjectFromCurves 0008SphereGrower01Shader 0001

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